- HBA · 4 years
- Work experience details
- ~High 80s to low 90s



AI-generated ink illustration
Conceptual study artwork, not a photograph of teaching facilities.
Unidex · generated with ImageGen
Checked 2026-11-05
Symbolic subject artwork; no university facility depicted
Duration (years)
2 years (post-diploma completion route)
Regina 2026/27 Bachelor of Design post-diploma route, printed page 249Published threshold
Published eligibility threshold: Minimum 60% diploma GPA and ENGL 100 or equivalent. 2026–2027 undergraduate calendar. Applicants from Saskatchewan Polytechnic’s Graphic Communications, Interactive Design and Technology, or Engineering Design and Drafting Technology diploma.
University of Regina 2026–2027 undergraduate calendar · programme-specific entry tablesSee the published deadlines below.
Check the university’s requirements for your province and applicant category.
Domestic Ontario high school applicants to the faculty linked from this programme
Domestic university or college transfer applicants to the faculty linked from this programme
Domestic university or college transfer applicants to the faculty linked from this programme
Applicants who have completed the named eligible diploma; this is not direct entry from high school.
Applicants over 21 who do not meet secondary-school admission requirements
Applicants from Saskatchewan Polytechnic’s Graphic Communications, Interactive Design and Technology, or Engineering Design and Drafting Technology diploma.
University of Regina 2026–2027 undergraduate calendar · programme-specific entry tablesCurrent exact programme entry requirementsCourse examples named on this program page, with exact codes and credits resolved against the current Fall 2026 undergraduate course catalogue. These are examples, not a complete calendar or required-course list.
This course introduces core creative coding methods and strategies for computational art.
This course explores design practices for branding and advertising as they are developed in a professional environment. Through experiential learning process, lectures, case studies, and studio projects, students will gain practical and theoretical knowledge to create and understand the visual language underpinning brand identities and advertising campaigns.
In this course you will design visual communication for businesses and non-profit organizations. Through a combination of projects, you will design and publish documents for internal and external publics, connecting with your audience through print and web media products.
An online real-time interactive software intensive course that addresses digital art, design, DE animation [TS5] and modeling
This course explores the social, political, cultural, economic, and intersectionality of interactive media and digital storytelling. We will engage with audio (audio walking tours, music recording, podcasting, radio programming) and online interactive and immersive storytelling (web-projects, gaming, apps).
This course introduces computer game design using Unity and other industry standard software, through concept, pre-production, production and post-production; includes storyboarding and distribution. For game design, and virtual reality composition towards experimental art applications.
Advanced studies in 3D modelling/animation for Industry and Entertainment. Studies will include opportunities to learn character modelling, rigging and animation. Applications for motion graphics and visual effects (VFX). Professional 3D portfolio for media and industry are covered.
Play is a core, hands-on studio course which critically investigates participation, interaction, and play within new media art practice. Students will build projects in the areas of interactive installation or performance, data translation, and interactive games.
Students will engage with AR artworks and examine how artists and activists are creating AR art to further social change. Reading scholarly works on AR art as strategies for social justice, students will explore issues related to participatory place-based art/media and learn AR technologies during labs/workshops.
Augmentation explores "wearables" technologies and techniques in art practice. Students will create wearable projects and learn about critical concepts, and global and emerging practices which address technological augmentation of the body in art and design.
University-published career examples for Design, including its published routes; some require further training or registration. These are examples, not ranked graduate outcomes.
Career examples published for this programme area, not measured graduate outcomes for this exact route.
Design · Media, Art, and Performance registration
2026–27 · Fall 2026 and Winter 2027 · Per credit hour · CAD
Canadian and permanent residents example · Choose your category
University of Regina registration. The selected faculty determines the applicable row.
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