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Interactive Arts & Technology (SIAT)

Simon Fraser University · Surrey

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Deadlines

January 2027

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Next deadline

4 deadlines
  • Application

    Fall 2027 · High-school applicants and applicants with fewer than 24 transferable postsecondary units

  • Fall undergraduate application

    2027 entry · High school applicants

    The application period opens October 1, 2026.

  • BC Student Transcript Service form

    Fall 2027 · British Columbia high-school applicants

  • Undergraduate Scholars Entrance Scholarship documents due

    Fall 2027 entry · Applicants for USES

    January 31, 2027 at 11:59 p.m. Pacific Include both references and admission documents on your goSFU to-do list. A complete qualifying USES application can also cover Beedie’s supplement.

Other deadline details
No central deadline, each B.C. institution sets its own application open and close datesEducationPlannerBC, deadlines are set per institutionRecurring annual · Every year
  • No central deadline, each B.C. institution sets its own application open and close dates
  • No central B.C. deadline
  • Each institution and sometimes each program sets its own dates
Full source wording

Verbatim: "Each institution sets their own application open and close dates. These dates also may vary based on the program you are applying to. You can use the search database to explore programs you are interested in applying to or visit the institution's website directly. Please refer to the institution's website or contact the Admissions/Registrar's Office directly for application deadlines and details." EducationPlannerBC is the single application service for B.C.'s 25 public post-secondary institutions but publishes no deadline dates of its own.

SourceChecked
July–August 2027; exact date in Student CentreFinal transcriptsFall 2027
  • High-school applicants and applicants with fewer than 24 transferable postsecondary units
  • July–August 2027; exact date in Student Centre
SourceChecked
July–August 2027; exact date in Student CentreTransfer final transcriptsFall 2027
  • Applicants with at least 24 transferable postsecondary units or a completed bachelor degree
  • July–August 2027; exact date in Student Centre
SourceChecked

Requirements

Admission requirements

High-school prerequisites
  • ENG4UEnglish ENG4U (min 70%)70% min.
  • MHF4UMath 12: Advanced Functions MHF4U
SFU current Fall 2026 onwards Interactive Arts & Technology BC/Yukon admission requirements
Application steps
  1. Step 1Check the admission requirements
  2. Step 2Apply through EducationPlannerBC
    • Create your application and select this program.
    EducationPlannerBCEducationPlannerBC
  3. Step 3Student Centre document list and final official records
    • Submit the documents on your Student Centre To Do List. Upload items with an upload button; other items must come directly from an institution or by mail. Uploads are unofficial and can be used for evaluation. A conditional offer requires final official documents ordered directly from the institution.
    SFU application document submission instructionsSFU application document submission instructions
  4. Step 4Fall 2026 application fee: $87.75 domestic or $130 international
    • The Fall 2026 calendar requires this non-refundable CAD fee before an admission or readmission application is submitted. It is separate from tuition and any later admission deposit.
    SFU Fall 2026 calendar: undergraduate application feesSFU Fall 2026 calendar: undergraduate application fees
  5. Step 5Apply through EducationPlannerBC to the exact SFU degree.
  6. Step 6Report grades and provide academic transcripts and language evidence required for your applicant category.
Applicant pathways
British Columbia or Yukon: SFU General requirements

British Columbia or Yukon high-school applicants to Interactive Arts & Technology, Fall 2026 onwards

  • You will need to meet SFU’s general admission requirements as these apply to all programs. Faculty and program specific admission requirements are listed separately.
  • English language requirement
  • Quantitative and analytical skills requirement
  • Graduate high school
  • Have a minimum of five approved academic Grade 12 courses, including English Studies 12 or equivalent
  • Have a minimum grade of 70% or higher in Language Arts 11, English 12, or equivalent
  • Admission is based on an evaluation of all approved academic Grade 11 and 12 courses, including any specific course requirements set by the faculty or program to which you are applying.
  • A comprehensive list of approved academic Grade 11 and 12 courses considered in the admission evaluation is available on the Approved Academic courses page.
  • Equivalent AP or IB courses may be used in place of required courses listed below.
SFU current Fall 2026 onwards Interactive Arts & Technology BC/Yukon admission requirements
British Columbia or Yukon: Required Courses

British Columbia or Yukon high-school applicants to Interactive Arts & Technology, Fall 2026 onwards

  • Grade 11
  • No specific Grade 11 course requirements
  • Grade 12 (at least 5 approved academic courses)
  • Equivalent AP or IB courses may be used in place of the following courses.
  • One of: English Studies 12 English First Peoples 12
  • At least one of: Pre-Calculus 12 Foundations in Math 12
  • Additional course(s): See SFU's approved academic course list
SFU current Fall 2026 onwards Interactive Arts & Technology BC/Yukon admission requirements
Alberta: general academic requirements

Alberta high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved 30-level Courses* (see below), including English Language Arts 30-1 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved 20-level and 30-level courses, with greater emphasis on List A courses.
SFU current Alberta exact Interactive Arts & Technology admission table
Alberta: Interactive Arts & Technology

Alberta high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English Language Arts 20-1 Mathematics 20-1 or Mathematics 20-2 One of Science 20, Biology 20, Chemistry 20 or Physics 20
  • Grade 12 required courses: English Language Arts 30-1 (min 70%) Mathematics 30-1 or 31 Science 30-level Social Studies 30-level One 30-level Math, Science or Social Studies course
  • Approved additional courses and recommendations: Arts Education 30-level Language 30-level Language Arts 30-level
SFU current Alberta exact Interactive Arts & Technology admission table
Manitoba: general academic requirements

Manitoba high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved 40-level Courses , including English Language Arts 40S (min 70%) or equivalent
  • Admission is based on an evaluation of all approved 30-level and 40-level courses, with greater emphasis on List A courses.
SFU current Manitoba exact Interactive Arts & Technology admission table
Manitoba: Interactive Arts & Technology

Manitoba high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English Language Arts 30S (any) Pre-Calculus Math 30S or Applied Math 30S One of: Biology 30S, Human Biology 30S, Chemistry 30S, Ecology 30S, Physics 30S
  • Grade 12 required courses: English Language Arts: Comprehensive Focus 40S, Literary Focus 40S or Transactional Focus 40S (min 70%) Pre-Calculus 40S or Calculus 42U, or 42S One 40-level Science One 40-level Social studies One 40-level Math, Science, or Social Studies
  • Approved additional courses and recommendations: 40-Level Arts Education 40-Level Language 40-Level Language Arts
SFU current Manitoba exact Interactive Arts & Technology admission table
New Brunswick: general academic requirements

New Brunswick high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved grade 12 Courses , including English 121 or 122 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved Grade 11 and 12 courses, with greater emphasis on List A courses.
SFU current New Brunswick exact Interactive Arts & Technology admission table
New Brunswick: Interactive Arts & Technology

New Brunswick high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English 111 or English 112 One of: Foundations of Math 110 or Pre-Calculus Math 110 One of: Biology 111 or 112, Chemistry 111 or 112, Environmental Science 120, or Physics 111 or 112
  • Grade 12 required courses: English 121 or 122 (min 70%) One Science 12 One Math 12 One Social Studies 12 One of: Math 12, Science 12, or Social Studies 12
  • Approved additional courses and recommendations: Arts Education 12 Language 12 Language Arts 12
SFU current New Brunswick exact Interactive Arts & Technology admission table
Newfoundland and Labrador: general academic requirements

Newfoundland and Labrador high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved Grade 12 Courses , including English 3201 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved Grade 11 and 12 courses, with greater emphasis on List A courses.
SFU current Newfoundland and Labrador exact Interactive Arts & Technology admission table
Newfoundland and Labrador: Interactive Arts & Technology

Newfoundland and Labrador high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English 2201 Math 220X Science 220X
  • Grade 12 required courses: English 3201 (min 70%) Math 3200 or 3208 Science 320X Social Studies 320X One of: Math 320X, Science 320X or Social Studies 320X
  • Approved additional courses and recommendations: Language 320X Arts Education 320X
SFU current Newfoundland and Labrador exact Interactive Arts & Technology admission table
Northwest Territories: general academic requirements

Northwest Territories high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved 30-level Courses , including English Language Arts 30-1 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved 20-level and 30-level courses, with greater emphasis on List A courses.
SFU current Northwest Territories exact Interactive Arts & Technology admission table
Northwest Territories: Interactive Arts & Technology

Northwest Territories high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English Language Arts 20-1 Mathematics 20-1 or Mathematics 20-2 One of Science 20, Biology 20, Chemistry 20 or Physics 20
  • Grade 12 required courses: English Language Arts 30-1 (min 70%) Mathematics 30-1 or 31 Science 30-level Social Studies 30-level One 30-level Math, Science or Social Studies course
  • Approved additional courses and recommendations: Arts Education 30-level Language 30-level Language Arts 30-level
SFU current Northwest Territories exact Interactive Arts & Technology admission table
Nova Scotia: general academic requirements

Nova Scotia high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved Grade 12 Courses , including English 12 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved Grade 11 and 12 courses, with greater emphasis on List A courses
SFU current Nova Scotia exact Interactive Arts & Technology admission table
Nova Scotia: Interactive Arts & Technology

Nova Scotia high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English 11 (Academic/Advanced) Math 11 (Academic/Advanced) One of Biology 11 (Academic/Advanced), Chemistry 11 (Academic/Advanced) or Physics 11 (Academic/Advanced)
  • Grade 12 required courses: English 12: English 12 (Academic/Advanced) or African Heritage (min 70%) Mathematics 12 (Academic/Advanced) or Pre-Calculus Mathematics 12 or Calculus 12 One Science 12 One Social Studies 12 One additional: Math 12, Science 12 or Social Studies 12
  • Approved additional courses and recommendations: Arts Education 12 Language 12
SFU current Nova Scotia exact Interactive Arts & Technology admission table
Ontario: general academic requirements

Ontario high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of six (6) Grade 12 U/M courses , including English ENG4U (min 70%) or equivalent
  • Admission is based on an evaluation of all approved Grade 11 and 12 courses, with greater emphasis on List A courses.
SFU current Ontario exact Interactive Arts & Technology admission table
Ontario: Interactive Arts & Technology

Ontario high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English ENG3U One of: Functions and Applications MCF3M or Functions MCR3U One of: Biology 11 SBI3U, Chemistry 11 SCH3U, Environmental Science 11 SVN3M, or Physics 11 SPH3U
  • Grade 12 required courses: English ENG4U (min 70%) Math 12: Advanced Functions MHF4U One of: Science 4U/M One of: Social Studies 4U/M One additional: Math 4U, Science 4U/M or Social Studies 4U/M One additional course from List A or B
  • Approved additional courses and recommendations: Arts Education 4M Language 4U/DU
SFU current Ontario exact Interactive Arts & Technology admission table
Prince Edward Island: general academic requirements

Prince Edward Island high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved Grade 12 Courses , including English 621 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved Grade 11 and 12 courses, with greater emphasis on List A courses.
SFU current Prince Edward Island exact Interactive Arts & Technology admission table
Prince Edward Island: Interactive Arts & Technology

Prince Edward Island high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: ENG521 One of: MAT521A or MAT521B or MAT521E One of: BIO521, CHM 521 or PHY 521
  • Grade 12 required courses: ENG621 or ENG611 (min 70%) One Science 12 One Math 12 One Social Studies 12 One of: Math 12, Science 12 or Social Studies 12
  • Approved additional courses and recommendations: Arts Education 12 Language 12 Language Arts 12
SFU current Prince Edward Island exact Interactive Arts & Technology admission table
Nunavut: general academic requirements

Nunavut high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved 30-level Courses , including English Language Arts 30-1 (min 70%) or equivalent
  • Admission is based on an evaluation of all approved 20-level and 30-level courses, with greater emphasis on List A courses.
SFU current Nunavut exact Interactive Arts & Technology admission table
Nunavut: Interactive Arts & Technology

Nunavut high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English Language Arts 20-1 Mathematics 20-1 or Mathematics 20-2 One of Science 20, Biology 20, Chemistry 20 or Physics 20
  • Grade 12 required courses: English Language Arts 30-1 (min 70%) Mathematics 30-1 or 31 Science 30-level Social Studies 30-level One 30-level Math, Science or Social Studies course
  • Approved additional courses and recommendations: Arts Education 30-level Language 30-level Language Arts 30-level
SFU current Nunavut exact Interactive Arts & Technology admission table
Quebec CEGEP: general academic requirements

CEGEP academic applicants

  • Complete at least one year of an approved academic programme.
  • Present at least 12 academic pre-university courses, excluding courses numbered 109, including two English (603) or French (601) courses.
  • Meet SFU English Language and Quantitative/Analytical Skills requirements.
  • A completed two-year academic DEC may qualify for up to 30 transfer credits.
SFU current Quebec exact Interactive Arts & Technology admission table
Quebec CEGEP: Interactive Arts & Technology

CEGEP applicants to Interactive Arts & Technology

  • Math (201).
SFU current Quebec exact Interactive Arts & Technology admission table
Saskatchewan: general academic requirements

Saskatchewan high-school applicants

  • All required Grade 11 courses (or equivalents)
  • English language requirement
  • Quantitative and analytical skills requirement
  • A minimum of five (5) Approved 30-level Courses , including one of English Language Arts 30, A30, or B30, (min 70%)
  • Admission is based on an evaluation of all approved 20-level and 30-level courses, with greater emphasis on List A courses
SFU current Saskatchewan exact Interactive Arts & Technology admission table
Saskatchewan: Interactive Arts & Technology

Saskatchewan high-school applicants to Interactive Arts & Technology only

  • Programme: Interactive Arts & Technology
  • Grade 11 required courses: English Language Arts 20 Foundations of Mathematics 20 or Pre-Calculus 20 One of: Computer Science 20 , Environmental Science 20 , Health Science 20 or Physical Science 20
  • Grade 12 required courses: English Language Arts A30 and B30 (min 70%) Pre-Calculus 30 or Calculus 30 One 30-level Science One 30-level Social Studies One of: 30-level Math, Science, Social Studies
  • Approved additional courses and recommendations: 30-Level Arts Education 30-Level Language 30-Level Language Arts
SFU current Saskatchewan exact Interactive Arts & Technology admission table

Degree requirements

Grades and academic standing
  • Interactive Arts and Technology Major / Continuance Requirements: Students in the School of Interactive Arts and Technology are required to maintain a minimum 2.00 CGPA and 2.40 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two terms to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the interactive arts and technology major or joint major program.
  • Interactive Arts and Technology Major / A grade of C- or better is required to earn W, Q or B credit: Must include at least one upper division course, taken at Simon Fraser University within the student's major subject; two courses (minimum three units each)
  • Interactive Arts and Technology Major / Continuance Requirements: Students in the School of Interactive Arts and Technology are required to maintain a minimum 2.00 and 2.40 GPA in their IAT courses. Students who fall below this continuance requirement will be placed on academic warning in the School of Interactive Arts and Technology and will have two terms to bring their IAT GPA to a 2.4 or higher. Failure to do so will result in removal from the interactive arts and technology major or joint major program.
Required courses and electives
  • Interactive Arts and Technology Major / Upper Division Requirements: A major in interactive arts in technology requires a minimum of 32 upper division IAT units and a minimum of eight upper division courses. Of these, students must take
  • Interactive Arts and Technology Major / Upper Division Requirements: and at least two 400-level courses of at least three units each, excluding directed studies.
  • Interactive Arts and Technology Major / Upper Division Requirements: Of the total of 44 upper division units required to their degree, students must complete a total of 24 units chosen from the following arts courses to satisfy the BA requirements:
  • Interactive Arts and Technology Major / Upper Division Requirements: To enroll in 400-level courses, students must complete the lower division requirements as specified above and a required upper division writing course, IAT 309W.
  • Interactive Arts and Technology Major / Upper Division Requirements: NOTE: SFU students accepted in the accelerated master’s within the School of Interactive Arts and Technology may apply a maximum of nine graduate course units, taken while completing the bachelor's degree, towards the upper division electives of the bachelor’s program and the requirements of the master’s degree. At least six of the nine graduate course units must come from IAT 803, 804, or 806. For more information go to: https://www.sfu.ca/gradstudies/apply/programs/accelerated-masters.html .
  • Interactive Arts and Technology Major / Concentrations: Completing a concentration is optional and students may complete more than one concentration. Any concentrations a student has declared and completed will be recognized on their transcript. All upper division (300- and 400-level) concentration courses must be completed at SFU.
  • Interactive Arts and Technology Major / Writing, Quantitative, and Breadth Requirements: Students admitted to Simon Fraser University beginning in the fall 2006 term must meet writing, quantitative and breadth requirements as part of any degree program they may undertake. See Writing, Quantitative, and Breadth Requirements for university-wide information.
  • Interactive Arts and Technology Major / Upper Division Requirements: A major in interactive arts and technology requires a minimum of 32 upper division IAT units and a minimum of eight upper division courses. Of these, students must take
  • Interactive Arts and Technology Major / Upper Division Requirements: Of the total of 44 upper division units required to their degree, students must complete a total of 24 units chosen from the following science courses to satisfy the BSc requirements:

Program facts

Entering average~Low 80s for domestic applicants

Historical range for Canadian citizens and permanent residents applying from high school. SFU lists mid 80s for high school applicants on a study permit.

SFU three-year historical high school admission guide
Co-opCo-op details

Majors & specializations

Degree variants, engineering options, streams and concentrations on the selected current calendars.

AI and Data Science for Human-Centered Systems

BA / BSc

Apply artificial intelligence and data science in human-centred systems.

Courses

Named required and alternative courses in the exact Fall 2026 degree calendars. The menu includes separate degree options and concentrations; it is not a timetable or a list every student takes.

SIAT Major · 100-level lower-division requirements6 listed

Requirement group without semester placement. BA students also complete MATH 130 or MACM 101; BSc students complete MACM 101. The concentration and elective choices do not assign the remaining courses to terms.

  • CMPT 120Introduction to Computing Science and Programming I3 credits

    An elementary introduction to computing science and computer programming, suitable for students with little or no programming background. Students will learn fundamental concepts and terminology of computing science, acquire elementary skills for programming in a high-level language, e.g. Python. The students will be exposed to diverse fields within, and applications of computing science. Topics will include: pseudocode; data types and control structures; fundamental algorithms; recursion; reading and writing files; measuring performance of algorithms; debugging tools; basic terminal navigation using shell commands. Treatment is informal and programming is presented as a problem-solving tool. Prerequisite: BC Math 12 or equivalent is recommended. Students with credit for CMPT 102 , 128 , 130 or 166 may not take this course for further credit. Students who have taken CMPT 125 , 129 , 130 or 135 first may not then take this course for further credit. Quantitative/Breadth-Science.

    SFU Fall 2026 official course description
  • IAT 100Digital Image Design3 credits

    This is a project-based course that introduces the theory and hands-on practice of art and design in digital media. As the introductory course in IAT, this course teaches the core fundamental principles in 2D visual design, sequential and animation design. Students learn the fundamentals of digital photography and vector image creation. The theory is contextualized in contemporary new media design practice and is broadly applicable across disciplines. Breadth-Humanities.

    SFU Fall 2026 official course description
  • IAT 102Graphic Design3 credits

    Introduction to fundamental design principles for visual communication. Organized as a continual interplay of theory and practice, students will examine historical, philosophical, perceptual and semiotic approaches to understanding graphic design, and will explore principles of form, such as structure and composition, hierarchy, form, color, space, scale, typography, and legibility and readability through hands-on projects. Traditional time-based and interactive media forms will be compared and contrasted.

    SFU Fall 2026 official course description
  • IAT 103WDesign Communication and Collaboration3 credits

    Teaches essential skills for negotiating first-year course work successfully. Covers the principles, practice and understanding of effective communication, research, critical thinking, and teamwork with a focus on issues central to the practice of IAT as a profession. Presents opportunities to practice and develop interpersonal skills and make that expertise transferable to the workplace. Writing.

    SFU Fall 2026 official course description
  • IAT 106Spatial Thinking and Communicating3 credits

    Introduces the world of 3D thinking, representation and communication, with a focus on spatial thinking. Provides the foundational skills and knowledge needed to understand, create, and use computer-generated 3D representations. Covers the technical bases of representing 3D environments, technical sketching, computer-based modelling (Computer-Aided Design) and physical modelling.

    SFU Fall 2026 official course description
  • IAT 167Digital Games: Genre, Structure, Programming and Play3 credits

    Introduces game genres, structures, and programming methods basic to developing games. Students learn how games are designed and how to program the underlying patterns that facilitate play and engagement. Issues of user interface, skills and competition are discussed as are principles of compelling entertainment for players. Prerequisite: CMPT 120 (or equivalent first year programming course such as CMPT 102 , 125 , 126, 128 , 130 , 135 , or 166 ) with a minimum grade of C-. Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200-division or higher, or IAT 265 or 267 may not complete this course for credit.

    SFU Fall 2026 official course description
SFU SIAT Major checklist, linked Spring 2026 version: requirement groups without term allocation
SIAT Major · compulsory member of the 200-level selection1 listed

For students admitted Fall 2024 or later, choose six of IAT 201, 202, 206W, 222, 233, 235, 238, 265 and 267; IAT 206W must be included. The remaining five are restricted choices, not all mandatory courses.

  • IAT 206WMedia Across Cultures3 credits

    Introduces a discursive framework for media, design and cultural interfaces enabling students to interpret, negotiate, and engage with new media with an awareness of the significance of cultural and contextual difference. Assessment is based on written and project work. Prerequisite: IAT 103W with a minimum grade of C-. Writing.

    SFU Fall 2026 official course description
SFU SIAT Major checklist, linked Spring 2026 version: requirement groups without term allocation
SIAT Major · required upper-division writing course1 listed

The detailed checklist requires 32 upper-division IAT units and eight IAT courses, including IAT 309W and at least two 400-level IAT courses excluding Directed Studies. The degree needs 44 upper-division units overall, with 24 Arts-based units for the BA or Science-based units for the BSc. Exact subject lists remain in the source; this is not a term map.

  • IAT 309WWriting Methods for Research4 credits

    Develops critical thinking and writing strategies adaptable to professional communications in design, media arts and technology. Prerequisite: IAT 206W with a minimum grade of C- and completion of 48 units. Writing.

    SFU Fall 2026 official course description
SFU SIAT Major checklist, linked Spring 2026 version: requirement groups without term allocation
Additional published courses
  • MATH 130Geometry for Computer Graphics3 credits

    An introductory course in the application of geometry and linear algebra principles to computer graphical representation. Vector and matrix algebra, two and three dimensional transformations, homogeneous coordinates, perspective geometry. Prerequisite: Pre-Calculus 12 or Foundations of Mathematics 12 (or equivalent) with a grade of at least B, or MATH 100 with a grade of at least C, or MATH 110 with a grade of at least C.

    SFU Fall 2026 official course description
  • IAT 201Human-Computer Interaction and Cognition3 credits

    Introduces topics in human perception, cognition and embodied action as a foundation of design for human use. It explores the practical application of techniques for analyzing diverse interactive situations and designing effective user interfaces. Students will engage in the analysis and design of a simple user interface, gaining detailed knowledge and experience with the standard basic techniques for interface specification, prototyping and evaluation. Prerequisite: Completion of at least one lower division "W" course.

    SFU Fall 2026 official course description
  • IAT 202Visual Storytelling for Content Creators3 credits

    Examines the principles of effective storytelling through visual media, with an emphasis on social media platforms and short-form content. Students will gain foundational skills in video production, including basic filming techniques, lighting, and the application of motion graphics and visual effects. The course provides a framework for content creators, equipping them with the knowledge and tools needed to produce visually-driven narratives. Prerequisite: IAT 100 with a minimum grade of C-. Breadth-Humanities.

    SFU Fall 2026 official course description
  • IAT 222Interactive Arts3 credits

    Introduces key concepts within contemporary digital art practices. Issues surrounding digital art will be explored through readings, the study of artworks, and the creation of their own artistic projects. Breadth-Humanities.

    SFU Fall 2026 official course description
  • IAT 233Spatial Design3 credits

    Designing and understanding spaces used by people. The iterative process of making and criticizing, experiencing and analyzing spatial form. Compositional ideas for form-making. Critical thinking applied to design. Computers are the principal medium used in this course for form-making and visualization. Prerequisite: IAT 102 and IAT 106 , both with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 235Information Design3 credits

    Introduces theory and practice of designing visual representations of information. Students will learn to visually translate textual, numerical and evidentiary information so that it can be communicated to diverse user communities and contexts. An emphasis will be on understanding how the meaning of images can change over time and across contexts and cultures. Beginning with photographic images, interactive charts, graphs, and maps, projects progress to more complex information in media forms ranging from advanced aspects of the web to interactive 3D visualizations. The relationship between visual display is explored in relation to its technology of creation, including code and information architecture. Prerequisite: IAT 102 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 238Foundations for Designing Interactions3 credits

    The course integrates visual communication and interaction design alongside developing skills in design process such as prototyping, ideation and iteration. Emphasis is placed on seeking the right solution for the right problem and receiving feedback effectively. The course culminates in an intermediate-level design project that connects interactions to foundational concepts in designing. Prerequisite: IAT 102 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 265Multimedia Programming for Art and Design3 credits

    Using cases from topics such as animation, cinema, music and design, this course introduces a variety of programming tools and techniques. Practical use of multimedia scripting languages and authoring environments is covered in the context of a series of composition and design projects. Code libraries and programming techniques for specific media will be introduced. Assessment will be based on both programming and the expressive use of programs in their case context. Prerequisite: IAT 167 with a minimum grade of C- and one of MATH 130 , MACM 101 , MATH 150 , MATH 151 , MATH 154 , or MATH 157 , with a minimum grade of C-. Quantitative.

    SFU Fall 2026 official course description
  • IAT 267Introduction to Technological Systems3 credits

    Introduction to the core technologies and systems used in media-rich interactive environments, including computer hardware, operating systems, input and output technologies, networking and media. The concepts will be examined by working in a high-level media programming environment. Prerequisite: IAT 167 with a minimum grade of C- and one of MACM 101 , MATH 130 , MATH 150 , MATH 151 , MATH 154 , or MATH 157 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 312Foundations of Game Design4 credits

    Examines the discipline of game design. Games are studied across three analytical frameworks: games as rules (formal system), games as play (experiential system), games as culture (social system). Includes analytical and practical exercises in game design. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 313Narrative and New Media4 credits

    Explores the role of narrative in various media and New Media environments, from traditional linear environments and multi-linear and networked media environments. Examines the relationship of narrative elements in the light of the practice and the aesthetics of New Media. It will include an overview of New Media theorists. Prerequisite: Completion of 48 units.

    SFU Fall 2026 official course description
  • IAT 320Body as Interface4 credits

    Explores ideas of embodiment through physical computing supporting human relationships with technology. Students construct and analyze contemporary and historical models of bodily interaction through tangible, gestural and/or e-textile computational prototyping, understand physical practices of embodiment, and apply these concepts to representation, design, and the production of embodied interfaces through various critical lenses. Prerequisite: Completion of 48 units.

    SFU Fall 2026 official course description
  • IAT 334Interface Design4 credits

    Provides an introduction to the art and design of human-computer interfaces, design methods, prototyping and evaluation of user interfaces. Examines issues of interactivity and its relation to human contexts and technological systems. The role of aesthetic, symbolic, affective and cultural factors will be assessed in concert with scientific and technological issues. The class is primarily focused on visual interfaces on computer monitors and hand-held devices, but culminates with considerations of increasingly physical interactions in ubiquitous environments. Prerequisite: Completion of 48 units, including IAT 235 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 340Sound Design4 credits

    Introduction to theory and practice of sound design. Explores sound's relationship to moving images, installation, performance, video games, user interfaces and Web sites. Includes audio production, post-production, mixing and mastering, beginning programming for digital signal processing, sound synthesis and sound interaction. Prerequisite: Completion of 24 units. Recommended: IAT 202 New Media Images.

    SFU Fall 2026 official course description
  • IAT 343Animation4 credits

    An introduction to techniques for 3D computer animation such as keyframing, performance animation, procedural methods, motion capture, and simulation. The course also includes an overview of story-boarding, scene composition, lighting and sound track generation. The course will explore current research topics in computer animation such as facial animation, behavioral animation, artificial life and interactive systems. Prerequisite: Minimum of 24 units, including MATH 130 or MACM 101 or MATH 150 or MATH 151 or MATH 154 or MATH 157 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 344Moving Images4 credits

    Reviews and consolidates the fundamentals of digital video production, including camera and composition skills, the role of sound, lighting, and continuity and montage editing. Students will review and analyze works from traditional cinema and from contemporary digital video. The course will reinforce fundamental skills and extend the student's abilities to use a range of digital production, post-production, and presentation techniques. Prerequisite: Minimum of 48 units and IAT 202 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 380Special Topics in Interactive Arts and Technology (Arts)3 credits

    Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 45 units.

    Published variable-unit options: 1, 2, 3, 4, 5, 6, 7, 8, 9.

    SFU Fall 2026 official course description
  • IAT 386Directed Studies4 credits

    Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. No more than two directed studies may be used towards the IAT major requirements. Variable units: 1, 2, 3, 4, 5, 6. Prerequisite: Completion of 45 units, and permission of the instructor and of the school are required.

    Published variable-unit options: 1, 2, 3, 4, 5, 6.

    SFU Fall 2026 official course description
  • IAT 431Speculative Design4 credits

    Provides students with the opportunity to experiment with designing in various non-normative frameworks provided by cultural studies, critical theory and phenomenology. Students will examine design's potential for cultural, social and ethical critique of emerging technologies and society. Rather than merely illustrating theoretical positions, this examination involves enacting and embodying differing theoretical positions, thereby rendering criticism productive. Individual design expertise and voice is emphasized. Prerequisite: Completion of 60 units, including IAT 309W and IAT 333 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 438User Experience Design4 credits

    Advanced level course that examines design practice for Interaction and User Experience Designers. Students apply professional industry standards to related strategies from Graphic Design, Visual Design, Interaction Design, Content Strategy and User Interface Design, to develop a rich understanding of client-based product design and service design projects. Portfolio-quality projects will be grounded in design research, and cultural context, and evaluated in rigorous evidence-based design critiques. Prerequisite: Completion of 75 units, including IAT 309W and 333 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 443Senior Project in Creative Media4 credits

    A senior level investigation of skills and knowledge learned across creative media concentration. Examines recombinant, computational and compositional structures related to image, sound, video and/or motion capture. Students will explore emergent creative production areas to tackle meaningful problems and tell thoughtful stories. They will design, produce and critically appraise both their own work and the work of others. Students will produce a project of significant size and scope that helps to prepare students to be creative producers in our rapidly evolving computer-mediated world. Prerequisite: Completion of 60 units, including IAT 313 , IAT 340 , or IAT 344 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 445Immersive Environments4 credits

    Introduces advanced 3D computer animation and virtual world building techniques. Integrates hands-on fundamentals with design praxis and theoretical and research concerns. Fundamentals are complemented with examples from current research and design praxis. The studio aspect of the course will include assignments focusing on specific animation and behaviour modeling techniques and a team-based design project. Prerequisite: Completion of 60 units, including IAT 343 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 480Special Topics in Interactive Arts and Technology (Arts)4 credits

    Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.

    Published variable-unit options: 1, 2, 3, 4, 5, 6, 7, 8, 9.

    SFU Fall 2026 official course description
  • IAT 486Directed Studies4 credits

    Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. No more than two directed studies may be used towards the IAT major requirements. Variable units: 1, 2, 3, 4, 5, 6. Prerequisite: Completion of 69 units, and permission of the instructor and of the school are required.

    Published variable-unit options: 1, 2, 3, 4, 5, 6.

    SFU Fall 2026 official course description
  • IAT 499Graduation Project6 credits

    Students will complete a project of significant size and scope that allows them to bring together skills and knowledge learned across a variety of courses in SIAT. They will produce a design, media, or interactive system artifact that is of a high caliber ("portfolio' quality) along with a detailed report of the project activities completed throughout the term, the methods or processes used, the knowledge learned, and a description of the final outcomes. Projects will be presented publicly at an end-of-the-term graduation showcase. Prerequisite: Completion of 90 units (ensuring a 4th year equivalent student), including 18 upper division IAT units plus IAT 309W with a minimum grade of C-. Enrollment is competitive - each term we will enroll a maximum of 20 students or team based on the strongest student project ideas and CGPA.

    SFU Fall 2026 official course description
  • IAT 333Interaction Design Methods4 credits

    Examines concepts of design practice and related design methods for interaction designers. Design methods include ethnography, personas, design games, role-playing, scenarios, participatory workshops, and prototyping. Prerequisite: Completion of 48 units, including IAT 238 with a minimum grade of C- or IAT 235 with a minimum grade of C- completed before the Spring 2025 term.

    SFU Fall 2026 official course description
  • IAT 410Advanced Game Design4 credits

    Students will design and develop a variety of electronic games, culminating in an advanced game project. They will continue to analyze the experience of play within the game, and the connections between the game experience and broader cultural phenomena. Prerequisite: Completion of 60 units, including IAT 265 and IAT 312 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 355Introduction to Visual Analytics4 credits

    Focuses on the design and implementation of interactive computer visualization techniques for the analysis, comprehension, and explanation of large collections of abstract information. The application of principles from perception, information visualization, interaction and visual analytics will be covered. Introduces tools for programming geometric information and displaying the results. Emphasizes development of practical skills in using graphics libraries and tools: students will develop programming experience with relevant examples and techniques. Prerequisite: IAT 201 and either IAT 265 or CMPT 225 , all with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 360Exploring Artificial Intelligence: Its Use, Concepts, and Impact4 credits

    Designed to provide a comprehensive and accessible introduction to the world of artificial intelligence that will empower the students to navigate the AI-driven future. Students will explore fundamental AI concepts, including machine learning, neural networks, natural language processing, and computer vision; discover real-world applications, ethical considerations, and the societal impact of AI. Prerequisite: IAT 265 or CMPT 225 , with a minimum grade of C-. CMPT 310 will be accepted in lieu of this course.

    SFU Fall 2026 official course description
  • IAT 460Generative AI and Computational Creativity4 credits

    Proposes an in-depth introduction to design and use of generative systems in the context of creative practices. It surveys the families of algorithms and interfaces used in generative artificial intelligence (Al) and computational creativity, to augment or automate creative tasks across domains. Prerequisite: IAT 360 . Students with credit for IAT 380 under the title "Generative Art and Computational Creativity", or received credit through Kadenze, may not take this course for further credit.

    SFU Fall 2026 official course description
  • IAT 461Data Science for Human-Centered Systems4 credits

    Analytical approaches examining user interaction data to understand how interactive systems meet their users' goals are covered. The data preprocessing techniques, feature engineering for summative and temporal characteristics, statistical, data mining and machine learning techniques used to derive insights are compared, focusing on their benefits and pitfalls. Prerequisite: IAT 355 and IAT 360 , both with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 339Web Design and Development4 credits

    Advanced theory and implementation of web media from a design perspective. Students will design and develop web media that focuses on communication and design issues for a variety of users. This course will address design methods and approaches for technical aspects such as content management, responsive design, and server-side support. Prerequisite: IAT 235 and IAT 265 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 359Mobile Computing4 credits

    An introduction to mobile computing and the development of applications for mobile environments. The three areas that will be covered in the course are mobile technologies, application development and user interaction in a mobile setting. Students will make use of mobile application frameworks and development environments to develop their own application and project, while reinforcing concepts covered in the lectures. Topics covered include mobile development environments, user interfaces, user experience and application development guidelines, gesture recognition, location, sensors, and graphics, and others, as will be outlined in the weekly schedule. Prerequisite: Completion of 48 units, including IAT 265 with a minimum grade of C-. Students with credit for CMPT 362 may not take this course for further credit.

    SFU Fall 2026 official course description
  • IAT 459Internet Computing Technologies4 credits

    Focuses on the server-side technologies for cross-platform applications. Students will design and implement relational databases to store and extract data to support the application. Server-client and service oriented architectures are examined from the perspective of building interactive systems. Technologies for the deployment of web applications on the internet are reviewed. Students apply conceptual knowledge by programming a web application using server-side scripting, AJAX, and a database, integrating it with the web or mobile front-end. Prerequisite: Completion of 48 units, including IAT 339 and IAT 359 , with a minimum grade of C-. Students with credit for IAT 352 may not take this course for further credit.

    SFU Fall 2026 official course description
  • IAT 336Materials in Practice4 credits

    Introduces material properties and performance in the context of physical and digital interactive artifacts. Develops practices of material selection and use, including environmental effects, tactile properties, life cycle fabrication processes, compatibility and effects of particular forms of use. Students gain knowledge in physical properties and affordances of materials, 3D printing, digital fabrication methods, including sustainability and ethical implications. Students will work in SIAT Solidspace Lab and Surrey Library fabricommons Makerspace. Prerequisite: Completion of 48 units, including IAT 102 and IAT 106 , both with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 420Critical Making Senior Project4 credits

    Focuses on advanced practices of digital fabrication emphasizing hands-on exploration of materials, artefacts, contexts of use and situated meanings. Applies critical practices ranging from traditional craft knowledge, e-textiles to integrating computational and physical materials. Working collaboratively, course-work utilizes iterative studio-based critique and reflection culminating in professional portfolio-worthy research-creation projects. Prerequisite: Completion of 60 units, including IAT 320 or IAT 336 , with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 351Advanced Human-Computer Interaction4 credits

    Students will learn about and gain experience with a variety of research methods, models, and frameworks useful for the design of interactive systems for work, learning and leisure purposes. Topics include, but are not limited to, distributed and heterogenous interaction; and immersive, ubiquitous and responsive environments. Application topics include knowledge work, community and organizational collaboration, security, trust and privacy. Emphasis is on practical outcomes through a project that includes system analysis, design, and development plan. Prerequisite: Completion of 48 units, including IAT 201 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • IAT 432Design Evaluation4 credits

    Examines evaluation concepts and methods for designers. Introduces a range of evaluation approaches including informal usability studies, lab experiments, field studies, and analytically-based evaluations. Students will explore techniques for feedback including usability tests, observation, interviews, heuristic reviews, and discursive evaluations. Underlying concepts of evaluation including scientific experimentation, ethnography, phenomenology, and aesthetics will be discussed. Students will learn how to design and implement appropriate evaluation studies for a range of design projects. Prerequisite: IAT 334 with a minimum grade of C- and completion of 60 units. Recommended: IAT 201 and 235 .

    SFU Fall 2026 official course description
  • IAT 452Developing Evidence-Based Interfaces4 credits

    Introduces methodological approaches to theory-informed and evidence-driven design of multimodal interactive interfaces for software systems to be employed in dynamic environments comprising people, other agents, and their interactions to the tasks to be performed. Synthesizes effective strategies to interaction and interface development to explore solutions for a given application domain problem by modern methods borrowed from HCI, software design, prototyping, and evaluation. Prerequisite: Completion of 60 units, including IAT 351 with a minimum grade of C-.

    SFU Fall 2026 official course description
  • MACM 101Discrete Mathematics I3 credits

    Introduction to graph theory, trees, induction, automata theory, formal reasoning, modular arithmetic. Prerequisite: BC Pre-Calculus 12 or BC Calculus 12 (or equivalent), or any of MATH 100 , 150 , 151 , 154 , 157 .

    SFU Fall 2026 official course description
  • IAT 381Special Topics in Interactive Arts and Technology (Science)3 credits

    Specific details of courses to be offered will be published prior to registration each semester. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 45 units.

    Published variable-unit options: 1, 2, 3, 4, 5, 6, 7, 8, 9.

    SFU Fall 2026 official course description
  • IAT 387Directed Studies4 credits

    Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. No more than two directed studies may be used towards the IAT major requirements. Variable units: 1, 2, 3, 4, 5, 6. Prerequisite: Completion of 45 units, and permission of the school and the instructor are required.

    Published variable-unit options: 1, 2, 3, 4, 5, 6.

    SFU Fall 2026 official course description
  • IAT 481Special Topics in Interactive Arts and Technology (Science)3 credits

    Specific details of courses to be offered will be published prior to enrollment each term. This course can be repeated for credit up to a maximum of three times, if topic studied is different. Variable units: 1, 2, 3, 4, 5, 6, 7, 8, 9. Prerequisite: Completion of 60 units.

    Published variable-unit options: 1, 2, 3, 4, 5, 6, 7, 8, 9.

    SFU Fall 2026 official course description
  • IAT 487Directed Studies4 credits

    Independent reading and research topics selected in consultation with individual members of the SIAT faculty. This course can be repeated for credit up to a maximum of three times, if topic studied is different. No more than two directed studies may be used towards the IAT major requirements. Variable units: 1, 2, 3, 4, 5, 6. Prerequisite: Completion of 69 units, and permission of the instructor and of the school are required.

    Published variable-unit options: 1, 2, 3, 4, 5, 6.

    SFU Fall 2026 official course description
Elective choices
  • Interactive Arts and Technology Major / Upper Division Requirements: NOTE: SFU students accepted in the accelerated master’s within the School of Interactive Arts and Technology may apply a maximum of nine graduate course units, taken while completing the bachelor's degree, towards the upper division electives of the bachelor’s program and the requirements of the master’s degree. At least six of the nine graduate course units must come from IAT 803, 804, or 806. For more information go to: https://www.sfu.ca/gradstudies/apply/programs/accelerated-masters.html .
  • Interactive Arts and Technology Major / Writing, Quantitative, and Breadth Requirements: Students admitted to Simon Fraser University beginning in the fall 2006 term must meet writing, quantitative and breadth requirements as part of any degree program they may undertake. See Writing, Quantitative, and Breadth Requirements for university-wide information.
Study routes

Degree variants, engineering options, streams and concentrations on the selected current calendars.

  • Interactive Arts and Technology Major
  • Concentrations
Study locations
Locations of published Fall 2026 sections
Burnaby, Surrey. Locations are observed among the named courses’ Fall 2026 sections. This is a term-specific record, not every required class or a future timetable.SFU Fall 2026 exact degree calendar: published course sections
ReferencesSFU Fall 2026 exact degree calendar: published course sectionsSFU: complete current SIAT co-op eligible degree routes and requirementsSFU Fall 2026 exact degree and course requirementsSfu: current explicit degree durationSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU Fall 2026 official course descriptionSFU SIAT Major checklist, linked Spring 2026 version: requirement groups without term allocationSFU current SIAT degree and separate current/legacy concentration scope

Careers

Career examples

  • Digital designer
  • Product designer
  • Art director

Costs

Normal undergraduate courses

Published cost estimate

2026–27 · Per unit · CAD

Canadian students example · Choose your category

Tuition$220.61
Books and suppliesNot researched
Residence
Not estimated
Meal plan
Not estimated
Estimated subtotalNot available

Fall 2026 rates · Course level and entry cohort matter

Housing and meals are outside this estimate.

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