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Game Design

Brock University · Main Campus

Games and Animation: blue ink subject illustration
Image source

AI-generated ink illustration

Conceptual study artwork, not a photograph of teaching facilities.

Unidex · generated with ImageGen

Checked 2026-11-05

Symbolic subject artwork; no university facility depicted

Deadlines

November 2026

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Next deadline

  • OUAC. Ontario high schools report midterm/final 4U/M grades

    2027 entry

    School deadline, not a student task. Universities receive these grades by November 26. Verbatim: "Deadline for the OUAC to receive all midterm or final grades available for 4U/M courses from Ontario high schools. Schools may report in-progress grades for full-year courses as soon as they are available." Universities receive these by the target date of November 26, 2026. This is a deadline on the high school, not on the student, but it governs which grades a university sees in the first round.

Other deadline details
January 15Fall undergraduate applicationRecurring annual · Every year
  • January 15
  • Programs may remain open after the deadline while capacity permits
SourceChecked
No single OUAC deadline, deadlines are set by each university and sometimes by programOUAC Undergraduate application, applicants who are not Ontario high school students (Group B)2026 entry
  • No single OUAC deadline, deadlines are set by each university and sometimes by program
  • No single OUAC deadline
  • University, program, transcript, portfolio, interview, and audition dates still apply
Full source wording

Verbatim: "There is no specific Undergraduate application deadline if you are a Group B applicant. Deadlines vary at each university and sometimes depend on the program. Visit the university websites or contact the universities directly for their deadlines. If you are interested in a program but the deadline has passed, you may contact the university's admission office for help. Be aware of university-specific deadlines for submitting transcripts and portfolios, if required, and for arranging interviews and auditions. You must ensure the OUAC has enough time to process your choices before the universities' program deadlines." OUAC defines Group B as anyone who does not meet the Group A criteria, e.g. not currently taking an Ontario high school course, a Canadian outside Ontario, an international applicant, a postsecondary transfer student, or a mature applicant.

SourceChecked

Requirements

Admission requirements

High-school prerequisites
Application steps
  1. Step 1Check the admission requirements
  2. Step 2Apply through OUAC
    • Create your application and select this program.
    OUACOUAC
  3. Step 3Completed and in-progress academic records
    • Current Ontario curriculum grades normally arrive through OUAC, with exceptions such as summer school after June. Other applicants upload the requested records in the Brock portal. Final official results must come directly from the issuing institution before studies begin.
    Brock document and transcript submissionBrock document and transcript submission
  4. Step 4English translations for other-language records
    • Submit an English translation from a listed accredited authority with the original-language record and the translator's authenticity statement.
    Brock transcript translation rulesBrock transcript translation rules
  5. Step 5Apply through OUAC to the BA Honours Game Design BGD route.
  6. Step 6Complete the required GAME Statement of Interest form and submit the exported PDF through the published email instructions.
  7. Step 7Provide the academic records requested on your Brock applicant checklist.
Applicant pathways
Game Design: Prerequisites

Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.

  • ENG4U
  • Recommended subjects:
  • 1 from 4U History, Philosophy, Classical Studies or International Language
  • ASM4U, AVI4M, ADA4M or ICS3C
Brock university-contributed OUInfo Game Design admission requirements, 2027/28
Game Design: Basic Requirements for Admission

Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.

  • Ontario high school students must present the OSSD and complete six 4U/M courses. All required courses will be included in the calculation of your overall admission average.
Brock university-contributed OUInfo Game Design admission requirements, 2027/28
Game Design: Timing and Process for Admission Decisions

Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.

  • We will begin to issue a select number of offers in December and will continue to make offers of admission through to May. Scholarship and co-op offers will accompany offers of admission.
  • A select number of offers are issued in December and are based on a combination of Grade 11 and Grade 12 results. To be eligible for an early offer, you must have 1 final Grade 12 result at the 4U/M level and 5 Grade 11 U/M level credits. Averages are in the high 80s or 90s.
  • The first major round of admission offers to Ontario applicants is in February. Admission averages are calculated using a minimum 3 first-semester 4U/M finals, with registration in 3 additional 4U/M credits, including prerequisites. If you are in a non-semestered school, we will use 6 midterm grades at the 4U/M level, including prerequisites.
  • The final round of admission offers happens in May. If you do not receive an offer in February, or if you are still in studies and received an alternate program offer, we will automatically reassess you for eligibility for your preferred program in May. We will continue to make offers based on final grades, as well as summer school grades, provided space in programs is available.
  • You can expect to receive an offer of admission to only 1 program. Your highest choice listed for Brock is considered first when more than 1 Brock program is indicated on your application. If you are not eligible for the first choice, consideration will be given to subsequent choices in the order of preference you indicated. If you apply to only 1 Brock program and do not qualify, in most cases, consideration will be given for an alternative and related program. In most cases if you apply for, but are not admitted to a co-op program, you will automatically be considered for the regular, non-co-op program.
  • GAME is offered concurrently at Brock and Niagara College. You’ll gain a broad range of skills related to game mechanics, storytelling, character and level design, 3D modelling, audio immersion, and user interface design, among other topics. You’ll also examine core issues that surround games, such as play, agency, narrative, dynamics and immersion. Intensive production courses are offered in Years 2, 3 and 4 of the program, where you’ll work in collaborative teams to create game components, prototypes and fully realized games.
Brock university-contributed OUInfo Game Design admission requirements, 2027/28
Mandatory Game Design Statement of Interest

BA Honours Game Design BGD applicants; the current 2027 deadline is independently verified

  • Use the required GAME form and explain your interest in making games and the skills, knowledge and experience you bring, within 2,000 characters.
  • Export the completed form as a PDF and email it to gameadmissions@brocku.ca with the required subject and your full name/Brock Login.
  • Do not send extra materials with the statement. Use the current February 1, 2027 directory date rather than the undated form deadline.
Brock linked required GAME Statement of Interest form; format only, current date verified separately
Ontario students taking IB

Ontario OSSD students taking IB; Brock undergraduate degree entry

  • If you complete IB and graduate with an OSSD, your courses and IB results are translated to equivalent Ontario courses and grades. Your school forwards them through OUAC.
  • Meet your program-specific Ontario prerequisites. The separately published full-IB curriculum requirements are not an Ontario percentage conversion.
Brock current Ontario/IB assessment policy
International secondary credential and document route

Applicants completing secondary education outside Canada

  • Present the secondary credential appropriate for university entrance in the home country, an academically rigorous final year, and the chosen programme’s university-preparatory senior subjects. Admissions may request course outlines to determine the prerequisite level; native grade and English-proficiency requirements remain separate.
  • Completed applicants supply final results from the institution/examination board. In-progress applicants supply final results to date plus progress or predicted grades; Brock may require school progress grades instead of predictions. Final official documents must come from the issuer to retain an offer.
brock ontario ib web · official applicant policy
International status with a Canadian curriculum

International applicants studying Ontario or another Canadian provincial curriculum

  • An Ontario curriculum taught in Canada or abroad follows the same academic requirements as Ontario applicants: OSSD and six4U/M credits including programme prerequisites; co-op credits are excluded. English proficiency must still be satisfied.
  • International applicants studying another Canadian provincial curriculum follow that province’s secondary diploma and senior-course package. Nationality alone does not change the curriculum route. The linked province-specific equivalencies remain separately under review.
brock ontario ib web · official applicant policy
Home-school Category A and Category B

Canadian citizens or permanent residents with home-based secondary preparation

  • Category A completes OSSD-equivalent schooling and the final year through an Ontario Ministry-inspected school authorized to grant OSSD credit, with six4U/M credits including prerequisites. Equivalent out-of-province preparation receives equal consideration. Evidence includes four years of secondary schooling, academic/prerequisite requirements and40 community-service hours completed or in progress.
  • Category B covers other home-school applicants and is assessed individually. Admission is normally limited to Humanities, Social Sciences or Sciences General Studies; declaration of a particular major can be requested after first year. This is not direct entry to every named degree in the catalogue.
brock ontario ib web · official applicant policy
Fresh Start restriction after postsecondary study

College/university transfer applicants whose recent postsecondary record is not admissible

  • Brock first assesses recent postsecondary study and then automatically reviews secondary credentials for possible Fresh Start consideration. Fresh Start is unavailable for competitive programmes and subsequent degrees.
  • A Fresh Start entrant cannot receive transfer credit for the previous postsecondary studies, either at admission or later. Applicants seeking that credit must discuss other routes with Admissions; this is not a guaranteed alternative offer.
brock ontario ib web · official applicant policy
PLAR as an assessed alternative admission route

Applicants who do not meet regular undergraduate admission requirements

  • Brock may assess competencies from prior learning through a comprehensive learning portfolio, with guidance during the application/portfolio process. Admitted PLAR applicants may study full-time only in the approved undergraduate programme. Prior-learning credit recognition is a separate assessment; no universal programme access or credit award is promised.
brock ontario ib web · official applicant policy
Returning Brock applicant with outside study

Returning Brock students whose previous registration/admission status must be assessed

  • A Brock student who studied elsewhere after leaving must reapply, except for a Brock-approved exchange, double degree, collaboration or letter of permission. The same page has inconsistent wording about the five-year re-registration boundary; no automatic decision on that boundary is supplied.
  • A Brock graduate seeking another Brock degree normally uses the student-portal second-degree process. Nursing is expressly different and uses OUAC; its academic requirements and limited places remain programme-specific.
brock ontario ib web · official applicant policy

Program facts

Entering average~80–86%
Work experienceClass-based experiential education

Class-based experiential education. The listing does not guarantee a position or establish paid status, term length or individual eligibility.

University-supplied OUInfo programme experiential-learning listing
University-supplied OUInfo programme experiential-learning listingCheck work experience options

Courses

BA Game Design course menu linked by the current 2026/27 handbook and programme page. The course-list PDF was revised April 2024 and says subject to change; it is not verified as the current calendar. Required courses and upper-year alternatives are mixed in this menu. The separate BSc Game Programming list is excluded. Current 2026–27 BA first-year requirements are now separately mapped below. The April 2024 PDF menu is retained as an older reference, including its IASC codes; it is not substituted for the new IADM-coded plan. Current 2026–27 Years 2–4 core and elective groups are now separately mapped below. Historical codes retain their older names and link to the current published exclusion evidence; no new course body is assigned to a historical code.

Current 2026–27 BA Game Design: Year 1 requirements9 listed

Nine named courses across Brock and Niagara College. No semester or weekly time allocation is published in this annual plan. The BSc Game Programming plan is separate.

  • IADM 1P30Programming for Interactive Media

    Programming syntax, classes, functions and events for interactive media applications.

    Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P30.

  • CPCF 1F25Media and Culture: Texts and Practices

    Communication, popular culture and film through texts, images and cultural practices.

    Current 2026–27 first-year BA Game Design requirement.

  • IADM 1P04New Media and Games

    Interactive media’s technologies, history and cultural contexts, with projects in new-media participation.

    Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P04.

  • IADM 1P05Games, Genres and Aesthetics

    How games create meaning, including their history, platforms, communities and player experiences.

    Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P05.

  • IADM 1P06History and Future of Storytelling

    Storytelling from oral traditions to digital media, including narrative structure and storyboarding.

    Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P06.

  • BTGD 1P10Digital Graphics for Gaming I

    Digital graphics and visual design for games, using Photoshop and drawing-tablet workflows.

    Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.

  • BTGD 1P11Fundamental 3D and Multimedia Technologies

    3D modelling and animation, including materials, lighting, rendering and keyframes.

    Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.

  • BTGD 1P20Digital Graphics for Gaming II

    Builds digital-art skills with vector graphics, 3D sculpting, game assets and Unity.

    Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.

  • BTGD 1P22Game Engine Fundamentals

    2D game production through graphics, animation, scripting and game-engine workflows.

    Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.

Brock 2026–27 BA Game Design first-year requirements
Current 2026–27 BA Game Design: Year 2 requirements10 listed

Ten named requirements across Brock and Niagara College. The annual calendar does not allocate semester or weekly times.

  • IADM 2P04Ludology

    Play and game theories, rules, player experience, engagement, mechanics, design and usability. At least 4 overall credits or departmental permission.

  • IADM 2P05Game Design Paradigms

    Game systems, world-building, narrative, goals, balance and decisions through prototyping, testing and documentation. At least 4 overall credits or departmental permission.

  • BTGD 2P31Environment Design

    Builds 3D game environments through terrain, architecture, props, vegetation, texturing, lighting and animation. Niagara College course BTGD 9831.

    Niagara College course within the joint programme; Brock code shown.

  • IADM 2Q97Digital Video for Game Applications

    Video camerawork, lighting, editing, effects and contemporary practices for games. Materials fees and student-supplied equipment may apply.

  • IADM 2Q99Sound Design for Game Applications

    Game audio using effects libraries, Foley, voiceover, music and digital audio workstations. Student-supplied materials and field-trip expenses may apply.

  • BTGD 2P33Database Essentials

    Relational-database design, SQL, creation and maintenance. Niagara College course BTGD 9833.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 2P35Game Design and Development I

    Game-engine scripting, graphics and genre-specific design through small game projects. Niagara College course BTGD 9835.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 2P41Character Modelling and Animation

    Character design from sketch to engine, including modelling, textures, rigging and animation. Niagara College course BTGD 9841.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 2P44Project Management

    Team project management, client communication, leadership, quality, time and documentation. Niagara College course BTGD 9844; programme permission applies.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 2P45Game Design and Development II

    Team game development using animation, lighting, particles, player input, mechanics and audio. Niagara College course BTGD 9845; programme permission applies.

    Niagara College course within the joint programme; Brock code shown.

Brock 2026–27 BA Game Design: exact annual core and elective requirements
Current 2026–27 BA Game Design: Year 3 requirements7 listed

Seven named requirements, plus the separately listed 2-credit option block. Niagara College courses retain their Brock codes.

  • APCO 1P50Integrity and Literacy in the Information Age

    Social, legal and ethical issues in information technology, including copyright, privacy, expression, professional conduct and information literacy.

  • IADM 3P04Immersion and Simulation

    Cognitive, perceptual and imaginative immersion in digital environments, with world modelling and simulation. At least 9 overall credits or departmental permission.

  • IADM 3P06Game Criticism

    Critical analysis of games as cultural and expressive works, including genres, platforms, narratives and gameplay. At least 9 overall credits or departmental permission.

  • BTGD 3P64The Game Industry Business

    Game-business planning, funding, contracts, procurement, trailers and digital portfolios. Niagara College course BTGD 9864; programme permission applies.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 3P65Game Production II

    Produces the Game Production I proposal as a playable game through demos, walkthroughs and presentations. Niagara College course BTGD 9865; programme permission applies.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 3Y51Advanced Animation Techniques

    3D animation and rigging through motion analysis, gestures, poses, acting and team production. Niagara College course BTGD 9851.

    Niagara College course within the joint programme; Brock code shown.

  • BTGD 3Y55Game Production I

    Teams conceive, document and prototype a game with a production schedule before Game Production II. Niagara College course BTGD 9855; programme permission applies.

    Niagara College course within the joint programme; Brock code shown.

Brock 2026–27 BA Game Design: exact annual core and elective requirements
Current 2026–27 BA Game Design: Year 3 choices9 listed

Choose 2 credits from this published menu, subject to each course’s prerequisites and restrictions. These are alternatives, not nine mandatory courses.

  • COMM 2P90Networks, Digital Identities and Interactions

    Internet foundations, online communities, social networks, digital identities and interactive communication.

  • COMM 2P91Social Media

    Social-media theory and politics, online participation, commercialization and planning content for narratives or communities.

  • ENCW 3P73Creative Writing for Digital Media

    Creative expression in digital media and its effects on creativity, genre, audiences, authorship and copyright.

  • HIST 3P36Digital Innovations: History and Computing I

    Digital methods for researching, presenting and teaching history, with an introduction to 3D modelling.

  • IADM 3F91Innovations in Advanced Digital Media

    Advanced interactive media and visualization, combining visual effects, 3D animation, motion capture and live-action media.

  • IADM 3P11Motion Capture Studio

    3D modelling, animation and motion capture in interactive media. At least 10 overall credits and departmental permission apply.

  • IADM 3P15Virtual Selves

    Analysis of websites, blogs and social media as forms of online expression.

  • ARTL 3P14Dramatic Creation for Contemporary Cultural Practice

    Dramatic storytelling through character, action, structure, direction and performance, with creative projects. Enrolment limited to 20; materials fees apply.

  • MUSI 3P45Game Music

    Game-music history, meaning, composition and its effects on player experience. No prior musical experience required; qualifying prior course credits apply.

Brock 2026–27 BA Game Design: exact annual core and elective requirements
Current 2026–27 BA Game Design: Year 4 requirements2 listed

The collaborative game-production practicum and its directed research course are listed separately from the 3.5-credit option block.

  • IADM 4F03Team-based Practicum in Game Design and Production

    Plans and produces a collaborative game. At least 14 overall credits or departmental permission; materials fees apply.

  • IADM 4P02Video Game Research and Development

    Directed readings and game-design research supporting an individual contribution to a team project and its documentation. At least 14 overall credits or departmental permission.

Brock 2026–27 BA Game Design: exact annual core and elective requirements
Current 2026–27 BA Game Design: Year 4 choices17 listed

Choose 3.5 credits from this published menu. Internships need an application, permission and an available placement; directed study or projects need a signed faculty contract. The variable-topic range is one published catalogue entry, not ten guaranteed offerings.

  • COMM 3P90Advanced Topics in Digital Culture

    Digital-culture issues arising from industry practices, research and user activity.

  • COMM 3P92Technology and Culture

    How culture and technology shape one another, using historical, current and emerging everyday examples.

  • COMM 3Q98Psychology of Screens

    Cognitive responses to television and emerging communication technologies. At least 8 overall credits or instructor permission.

  • DART 3P92Playwriting

    Playwriting theory and practice through action, character and dialogue; prior Dramatic Arts courses are required.

  • EDUC 4P62Video Games in the Classroom

    Research and issues in using video games and interactive media in elementary and secondary teaching. Published programme restrictions and a 9-credit minimum apply.

  • IADM 3F93Project Collaborations Across Diverse Programs

    Multidisciplinary teams create interactive-media projects. At least 10 overall credits and departmental permission; enrolment is limited.

  • IADM 3F96Advanced Internship in Game Design

    Games-industry business placement. Game Design students need at least 14 overall credits, permission and an application; places are limited.

  • IADM 3P93Interpreting Heritage with Digital Technology

    Uses web platforms, apps and locative multimedia to interpret and conserve natural or cultural heritage, with independent fieldwork.

  • IADM 3P95Internship in Interactive Media

    Interactive-media or games-business internship. Game Design students need at least 15 overall credits, permission and an application; places are limited.

  • IADM 3P96Level Design for Games and Immersive Media

    Critical and practical work in designing game and interactive-media worlds. At least 10 overall credits or departmental permission.

  • IADM 3P97Interactive Media Portfolio

    A reflective portfolio of individual and team interactive-media work. Game Design students need at least 15 credits; materials fees apply.

  • IADM 3P98Directed Studies

    Faculty-supervised research and readings. Game Design students need at least 15 credits, permission and a signed study contract before registration.

  • IADM 3P99Directed Project

    A faculty-supervised interactive-media project with directed readings. Game Design students need at least 15 credits, permission and a signed project contract.

  • IADM 3Q90Competencies in Game Design

    Career-transition preparation through workshops, networking and professional development for Game Design students with at least 10 credits.

  • IADM 4V70-4V79Advanced Studies in Interactive Arts and Digital Media

    Variable advanced topics agreed by students and the instructor. Game Design students need at least 10 credits and departmental permission.

  • ARTL 3P98Reporting Arts and Culture

    Canadian arts journalism, critical reading and practical writing of arts news, reviews, features and publicity.

  • ARTL 4P72High and Low Art: Intersections, Exchanges and Flows

    Exchanges between high art and entertainment, museums, community arts, cultural appropriation and market values. At least 12 credits or permission; event attendance and fees apply.

Brock 2026–27 BA Game Design: exact annual core and elective requirements
Additional published courses
  • IASC 1P04New Media and Games

    Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P04 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P04 and says completing that course replaces the prior grade or credit for IASC 1P04.

  • IASC 1P30Programming for Interactive Media

    Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P30 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P30 and says completing that course replaces the prior grade or credit for IASC 1P30.

  • IASC 1P06History and Future of Storytelling

    Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P06 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P06 and says completing that course replaces the prior grade or credit for IASC 1P06.

  • IASC 1P05Games, Genres, Aesthetics

    Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P05 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P05 and says completing that course replaces the prior grade or credit for IASC 1P05.

  • IASC 2P04Ludology

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2P04 and says completing that course replaces the prior grade or credit for IASC 2P04.

  • VISA 2Q99Sound Design for Game Applications

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2Q99 and says completing that course replaces the prior grade or credit for VISA 2Q99.

  • IASC 2P05Game Design Paradigms

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2P05 and says completing that course replaces the prior grade or credit for IASC 2P05.

  • VISA 2Q97Digital Video for Game Applications

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2Q97 and says completing that course replaces the prior grade or credit for VISA 2Q97.

  • IASC 3P04Immersion and Simulation

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P04 and says completing that course replaces the prior grade or credit for IASC 3P04.

  • IASC 3P06Game Criticism

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P06 and says completing that course replaces the prior grade or credit for IASC 3P06.

  • IASC 3F91Innovations in Advanced Digital Media

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F91 and says completing that course replaces the prior grade or credit for IASC 3F91.

  • IASC 3P11Motion Capture Studio

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P11 and says completing that course replaces the prior grade or credit for IASC 3P11.

  • IASC 3P15Virtual Selves

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P15 and says completing that course replaces the prior grade or credit for IASC 3P15.

  • STAC 3P14Dramatic Creation for Contemporary Cultural Practice

    Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 3P14 and says completing that course replaces the prior grade or credit for STAC 3P14.

  • VISA 3P10Expanded Video Process and Production

    Video-art production, editing and critical evaluation through creative projects, screenings and discussion. At least 8 credits and qualifying prior courses or permission; materials fees apply.

    Current 2026–27 calendar title: Advanced Video Art. Earlier published title retained above.

  • IASC 3P45Game Music

    Historical April 2024 menu code. The current 2026–27 calendar lists MUSI 3P45 and says completing that course replaces the prior grade or credit for IASC 3P45.

  • IASC 4P02Video Game Research and Development

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 4P02 and says completing that course replaces the prior grade or credit for IASC 4P02.

  • IASC 4F03Team-based Practicum in Game Design and Production

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 4F03 and says completing that course replaces the prior grade or credit for IASC 4F03.

  • IASC 3F93Project Collaborations Across Diverse Programs

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F93 and says completing that course replaces the prior grade or credit for IASC 3F93.

  • IASC 3F96Advanced Internship in Game Design

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F96 and says completing that course replaces the prior grade or credit for IASC 3F96.

  • IASC 3P93Heritage Interpretation in the Digital Age

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P93 and says completing that course replaces the prior grade or credit for IASC 3P93.

  • IASC 3P95Internship in Interactive Media

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P95 and says completing that course replaces the prior grade or credit for IASC 3P95.

  • IASC 3P96Level Design for Games and Immersive Media

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P96 and says completing that course replaces the prior grade or credit for IASC 3P96.

  • IASC 3P97Interactive Media Portfolio

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P97 and says completing that course replaces the prior grade or credit for IASC 3P97.

  • IASC 3P98Directed Studies

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P98 and says completing that course replaces the prior grade or credit for IASC 3P98.

  • IASC 3P99Directed Project

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P99 and says completing that course replaces the prior grade or credit for IASC 3P99.

  • IASC 3Q90Competencies in Game Design

    Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3Q90 and says completing that course replaces the prior grade or credit for IASC 3Q90.

  • PCUL 3Q98The Psychology of Screens

    Cognitive responses to television and emerging communication technologies. At least 8 overall credits or instructor permission.

  • STAC 3P98Reporting Arts and Culture

    Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 3P98 and says completing that course replaces the prior grade or credit for STAC 3P98.

  • STAC 4P72High and Low Art: Intersections, Exchanges and Flows

    Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 4P72 and says completing that course replaces the prior grade or credit for STAC 4P72.

Elective choices
  • Earlier review of the April 2024 PDF: The linked BA list specifies 2 credits of choices in Year 3 and 3.5 credits in Year 4; the exact current calendar remains inaccessible.
  • Current 2026–27 BA Game Design: choose 2 credits from the named Year 3 options and 3.5 credits from the named Year 4 options. This current calendar is recovered; the earlier access limitation no longer applies.
  • IADM 1P04 and IADM 1P05 satisfy the Humanities context requirement. CPCF 1F25 satisfies the Social Science context requirement.
Study locations
ReferencesBrock BA Game Design course list linked by the 2026/27 handbook; PDF revision April 2024Brock 2026–27 Game Design Honours BA calendarUniversity-supplied OUInfo programme experiential-learning listingBrock current BA Game Design programme and observed course-list linkBrock and Niagara College GAME handbook 2026/27Brock 2026–27 IADM 1P30 course descriptionBrock 2026–27 CPCF 1F25 course descriptionBrock 2026–27 IADM 1P04 course descriptionBrock 2026–27 IADM 1P05 course descriptionBrock 2026–27 IADM 1P06 course descriptionBrock 2026–27 BTGD 1P10 course descriptionBrock 2026–27 BTGD 1P11 course descriptionBrock 2026–27 BTGD 1P20 course descriptionBrock 2026–27 BTGD 1P22 course descriptionBrock 2026–27 APCO 1P50 course descriptionBrock 2026–27 BTGD 2P31 course descriptionBrock 2026–27 BTGD 2P33 course descriptionBrock 2026–27 BTGD 2P35 course descriptionBrock 2026–27 BTGD 2P41 course descriptionBrock 2026–27 BTGD 2P44 course descriptionBrock 2026–27 BTGD 2P45 course descriptionBrock 2026–27 BTGD 3P64 course descriptionBrock 2026–27 BTGD 3P65 course descriptionBrock 2026–27 BTGD 3Y51 course descriptionBrock 2026–27 BTGD 3Y55 course descriptionBrock 2026–27 COMM 2P90 course descriptionBrock 2026–27 COMM 2P91 course descriptionBrock 2026–27 COMM 3P90 course descriptionBrock 2026–27 COMM 3P92 course descriptionBrock 2026–27 COMM 3Q98 course descriptionBrock 2026–27 DART 3P92 course descriptionBrock 2026–27 EDUC 4P62 course descriptionBrock 2026–27 ENCW 3P73 course descriptionBrock 2026–27 HIST 3P36 course descriptionBrock 2026–27 VISA 3P10 course descriptionBrock 2026–27 IADM 3P04 course descriptionBrock 2026–27 MUSI 3P45 course descriptionBrock 2026–27 IADM 2Q99 course descriptionBrock 2026–27 IADM 2P04 course descriptionBrock 2026–27 IADM 3F93 course descriptionBrock 2026–27 IADM 3P95 course descriptionBrock 2026–27 IADM 2P05 course descriptionBrock 2026–27 IADM 3P97 course descriptionBrock 2026–27 IADM 3P93 course descriptionBrock 2026–27 IADM 2Q97 course descriptionBrock 2026–27 IADM 3P15 course descriptionBrock 2026–27 IADM 3P98 course descriptionBrock 2026–27 ARTL 3P98 course descriptionBrock 2026–27 IADM 3P11 course descriptionBrock 2026–27 IADM 4F03 course descriptionBrock 2026–27 ARTL 4P72 course descriptionBrock 2026–27 IADM 3F91 course descriptionBrock 2026–27 ARTL 3P14 course descriptionBrock 2026–27 IADM 4P02 course descriptionBrock 2026–27 IADM 3P99 course descriptionBrock 2026–27 IADM 3Q90 course descriptionBrock 2026–27 IADM 3P96 course descriptionBrock 2026–27 IADM 3F96 course descriptionBrock 2026–27 IADM 3P06 course descriptionBrock 2026–27 IADM 4V70-4V79 course descriptionBrock 2026–27 GAME programme and context notes

Careers

Career examples

  • Game designer
  • Concept artist
  • Asset designer

Costs

Arts and Science

Published cost estimate

2026–27 · Fall + winter · Flat fee or stated per-credit exceptions · CAD

Ontario students example · Choose your category

Tuition$6,211.15
Books and supplies$1,000–$3,000 est. / year
Residence
Residence
Not estimated
Meal plan
Not estimated
Estimated subtotal$7,211.15–$9,211.15

Flat-rate quotes apply at 4.0 or more attempted credits. Ancillary fees are separate.

Housing and meals are outside this estimate.

Books and supplies use the university-wide budget.

Last updated

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