- HBA · 4 years
- Work experience details
- ~High 80s to low 90s


Brock University · Main Campus

AI-generated ink illustration
Conceptual study artwork, not a photograph of teaching facilities.
Unidex · generated with ImageGen
Checked 2026-11-05
Symbolic subject artwork; no university facility depicted
Duration (years)
4 years (BA and concurrent Advanced Diploma)
Brock and Niagara College GAME handbook 2026/27Work experience
Class-based experiential education. The listing does not guarantee a position or establish paid status, term length or individual eligibility.
University-supplied OUInfo programme experiential-learning listingEntering average
The 80–86% entering average is an estimate compiled from recently published admission data.
Brock Game Design BGD: mandatory Statement of Interest| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| 1 | ||||||
| 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 9 | 10 | 11 | 12 | 13 | 14 | 15 |
| 16 | 17 | 18 | 20 | 21 | 22 | |
| 23 | 24 | 25 | 26 | 27 | 28 | 29 |
| 30 |
2027 entry
School deadline, not a student task. Universities receive these grades by November 26. Verbatim: "Deadline for the OUAC to receive all midterm or final grades available for 4U/M courses from Ontario high schools. Schools may report in-progress grades for full-year courses as soon as they are available." Universities receive these by the target date of November 26, 2026. This is a deadline on the high school, not on the student, but it governs which grades a university sees in the first round.
Verbatim: "There is no specific Undergraduate application deadline if you are a Group B applicant. Deadlines vary at each university and sometimes depend on the program. Visit the university websites or contact the universities directly for their deadlines. If you are interested in a program but the deadline has passed, you may contact the university's admission office for help. Be aware of university-specific deadlines for submitting transcripts and portfolios, if required, and for arranging interviews and auditions. You must ensure the OUAC has enough time to process your choices before the universities' program deadlines." OUAC defines Group B as anyone who does not meet the Group A criteria, e.g. not currently taking an Ontario high school course, a Canadian outside Ontario, an international applicant, a postsecondary transfer student, or a mature applicant.
Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.
Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.
Ontario high-school applicants entering Game Design (BGD) in 2027/28. Applies only to the named entry route; later major declaration is separate.
BA Honours Game Design BGD applicants; the current 2027 deadline is independently verified
Ontario OSSD students taking IB; Brock undergraduate degree entry
Applicants completing secondary education outside Canada
International applicants studying Ontario or another Canadian provincial curriculum
Canadian citizens or permanent residents with home-based secondary preparation
College/university transfer applicants whose recent postsecondary record is not admissible
Applicants who do not meet regular undergraduate admission requirements
Returning Brock students whose previous registration/admission status must be assessed
Class-based experiential education. The listing does not guarantee a position or establish paid status, term length or individual eligibility.
University-supplied OUInfo programme experiential-learning listingBA Game Design course menu linked by the current 2026/27 handbook and programme page. The course-list PDF was revised April 2024 and says subject to change; it is not verified as the current calendar. Required courses and upper-year alternatives are mixed in this menu. The separate BSc Game Programming list is excluded. Current 2026–27 BA first-year requirements are now separately mapped below. The April 2024 PDF menu is retained as an older reference, including its IASC codes; it is not substituted for the new IADM-coded plan. Current 2026–27 Years 2–4 core and elective groups are now separately mapped below. Historical codes retain their older names and link to the current published exclusion evidence; no new course body is assigned to a historical code.
Nine named courses across Brock and Niagara College. No semester or weekly time allocation is published in this annual plan. The BSc Game Programming plan is separate.
Programming syntax, classes, functions and events for interactive media applications.
Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P30.
Communication, popular culture and film through texts, images and cultural practices.
Current 2026–27 first-year BA Game Design requirement.
Interactive media’s technologies, history and cultural contexts, with projects in new-media participation.
Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P04.
How games create meaning, including their history, platforms, communities and player experiences.
Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P05.
Storytelling from oral traditions to digital media, including narrative structure and storyboarding.
Current 2026–27 first-year BA Game Design requirement. Completion replaces previously assigned grade and credit from IASC 1P06.
Digital graphics and visual design for games, using Photoshop and drawing-tablet workflows.
Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.
3D modelling and animation, including materials, lighting, rendering and keyframes.
Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.
Builds digital-art skills with vector graphics, 3D sculpting, game assets and Unity.
Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.
2D game production through graphics, animation, scripting and game-engine workflows.
Current 2026–27 first-year BA Game Design requirement. Published as a Niagara College course within the joint programme.
Ten named requirements across Brock and Niagara College. The annual calendar does not allocate semester or weekly times.
Play and game theories, rules, player experience, engagement, mechanics, design and usability. At least 4 overall credits or departmental permission.
Game systems, world-building, narrative, goals, balance and decisions through prototyping, testing and documentation. At least 4 overall credits or departmental permission.
Builds 3D game environments through terrain, architecture, props, vegetation, texturing, lighting and animation. Niagara College course BTGD 9831.
Niagara College course within the joint programme; Brock code shown.
Video camerawork, lighting, editing, effects and contemporary practices for games. Materials fees and student-supplied equipment may apply.
Game audio using effects libraries, Foley, voiceover, music and digital audio workstations. Student-supplied materials and field-trip expenses may apply.
Relational-database design, SQL, creation and maintenance. Niagara College course BTGD 9833.
Niagara College course within the joint programme; Brock code shown.
Game-engine scripting, graphics and genre-specific design through small game projects. Niagara College course BTGD 9835.
Niagara College course within the joint programme; Brock code shown.
Character design from sketch to engine, including modelling, textures, rigging and animation. Niagara College course BTGD 9841.
Niagara College course within the joint programme; Brock code shown.
Team project management, client communication, leadership, quality, time and documentation. Niagara College course BTGD 9844; programme permission applies.
Niagara College course within the joint programme; Brock code shown.
Team game development using animation, lighting, particles, player input, mechanics and audio. Niagara College course BTGD 9845; programme permission applies.
Niagara College course within the joint programme; Brock code shown.
Seven named requirements, plus the separately listed 2-credit option block. Niagara College courses retain their Brock codes.
Social, legal and ethical issues in information technology, including copyright, privacy, expression, professional conduct and information literacy.
Cognitive, perceptual and imaginative immersion in digital environments, with world modelling and simulation. At least 9 overall credits or departmental permission.
Critical analysis of games as cultural and expressive works, including genres, platforms, narratives and gameplay. At least 9 overall credits or departmental permission.
Game-business planning, funding, contracts, procurement, trailers and digital portfolios. Niagara College course BTGD 9864; programme permission applies.
Niagara College course within the joint programme; Brock code shown.
Produces the Game Production I proposal as a playable game through demos, walkthroughs and presentations. Niagara College course BTGD 9865; programme permission applies.
Niagara College course within the joint programme; Brock code shown.
3D animation and rigging through motion analysis, gestures, poses, acting and team production. Niagara College course BTGD 9851.
Niagara College course within the joint programme; Brock code shown.
Teams conceive, document and prototype a game with a production schedule before Game Production II. Niagara College course BTGD 9855; programme permission applies.
Niagara College course within the joint programme; Brock code shown.
Choose 2 credits from this published menu, subject to each course’s prerequisites and restrictions. These are alternatives, not nine mandatory courses.
Internet foundations, online communities, social networks, digital identities and interactive communication.
Social-media theory and politics, online participation, commercialization and planning content for narratives or communities.
Creative expression in digital media and its effects on creativity, genre, audiences, authorship and copyright.
Digital methods for researching, presenting and teaching history, with an introduction to 3D modelling.
Advanced interactive media and visualization, combining visual effects, 3D animation, motion capture and live-action media.
3D modelling, animation and motion capture in interactive media. At least 10 overall credits and departmental permission apply.
Analysis of websites, blogs and social media as forms of online expression.
Dramatic storytelling through character, action, structure, direction and performance, with creative projects. Enrolment limited to 20; materials fees apply.
Game-music history, meaning, composition and its effects on player experience. No prior musical experience required; qualifying prior course credits apply.
The collaborative game-production practicum and its directed research course are listed separately from the 3.5-credit option block.
Plans and produces a collaborative game. At least 14 overall credits or departmental permission; materials fees apply.
Directed readings and game-design research supporting an individual contribution to a team project and its documentation. At least 14 overall credits or departmental permission.
Choose 3.5 credits from this published menu. Internships need an application, permission and an available placement; directed study or projects need a signed faculty contract. The variable-topic range is one published catalogue entry, not ten guaranteed offerings.
Digital-culture issues arising from industry practices, research and user activity.
How culture and technology shape one another, using historical, current and emerging everyday examples.
Cognitive responses to television and emerging communication technologies. At least 8 overall credits or instructor permission.
Playwriting theory and practice through action, character and dialogue; prior Dramatic Arts courses are required.
Research and issues in using video games and interactive media in elementary and secondary teaching. Published programme restrictions and a 9-credit minimum apply.
Multidisciplinary teams create interactive-media projects. At least 10 overall credits and departmental permission; enrolment is limited.
Games-industry business placement. Game Design students need at least 14 overall credits, permission and an application; places are limited.
Uses web platforms, apps and locative multimedia to interpret and conserve natural or cultural heritage, with independent fieldwork.
Interactive-media or games-business internship. Game Design students need at least 15 overall credits, permission and an application; places are limited.
Critical and practical work in designing game and interactive-media worlds. At least 10 overall credits or departmental permission.
A reflective portfolio of individual and team interactive-media work. Game Design students need at least 15 credits; materials fees apply.
Faculty-supervised research and readings. Game Design students need at least 15 credits, permission and a signed study contract before registration.
A faculty-supervised interactive-media project with directed readings. Game Design students need at least 15 credits, permission and a signed project contract.
Career-transition preparation through workshops, networking and professional development for Game Design students with at least 10 credits.
Variable advanced topics agreed by students and the instructor. Game Design students need at least 10 credits and departmental permission.
Canadian arts journalism, critical reading and practical writing of arts news, reviews, features and publicity.
Exchanges between high art and entertainment, museums, community arts, cultural appropriation and market values. At least 12 credits or permission; event attendance and fees apply.
Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P04 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P04 and says completing that course replaces the prior grade or credit for IASC 1P04.
Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P30 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P30 and says completing that course replaces the prior grade or credit for IASC 1P30.
Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P06 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P06 and says completing that course replaces the prior grade or credit for IASC 1P06.
Older April 2024 PDF code. The current 2026–27 calendar lists IADM 1P05 and explicitly excludes duplicate prior credit. Historical April 2024 menu code. The current 2026–27 calendar lists IADM 1P05 and says completing that course replaces the prior grade or credit for IASC 1P05.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2P04 and says completing that course replaces the prior grade or credit for IASC 2P04.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2Q99 and says completing that course replaces the prior grade or credit for VISA 2Q99.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2P05 and says completing that course replaces the prior grade or credit for IASC 2P05.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 2Q97 and says completing that course replaces the prior grade or credit for VISA 2Q97.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P04 and says completing that course replaces the prior grade or credit for IASC 3P04.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P06 and says completing that course replaces the prior grade or credit for IASC 3P06.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F91 and says completing that course replaces the prior grade or credit for IASC 3F91.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P11 and says completing that course replaces the prior grade or credit for IASC 3P11.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P15 and says completing that course replaces the prior grade or credit for IASC 3P15.
Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 3P14 and says completing that course replaces the prior grade or credit for STAC 3P14.
Video-art production, editing and critical evaluation through creative projects, screenings and discussion. At least 8 credits and qualifying prior courses or permission; materials fees apply.
Current 2026–27 calendar title: Advanced Video Art. Earlier published title retained above.
Historical April 2024 menu code. The current 2026–27 calendar lists MUSI 3P45 and says completing that course replaces the prior grade or credit for IASC 3P45.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 4P02 and says completing that course replaces the prior grade or credit for IASC 4P02.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 4F03 and says completing that course replaces the prior grade or credit for IASC 4F03.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F93 and says completing that course replaces the prior grade or credit for IASC 3F93.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3F96 and says completing that course replaces the prior grade or credit for IASC 3F96.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P93 and says completing that course replaces the prior grade or credit for IASC 3P93.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P95 and says completing that course replaces the prior grade or credit for IASC 3P95.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P96 and says completing that course replaces the prior grade or credit for IASC 3P96.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P97 and says completing that course replaces the prior grade or credit for IASC 3P97.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P98 and says completing that course replaces the prior grade or credit for IASC 3P98.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3P99 and says completing that course replaces the prior grade or credit for IASC 3P99.
Historical April 2024 menu code. The current 2026–27 calendar lists IADM 3Q90 and says completing that course replaces the prior grade or credit for IASC 3Q90.
Cognitive responses to television and emerging communication technologies. At least 8 overall credits or instructor permission.
Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 3P98 and says completing that course replaces the prior grade or credit for STAC 3P98.
Historical April 2024 menu code. The current 2026–27 calendar lists ARTL 4P72 and says completing that course replaces the prior grade or credit for STAC 4P72.
Arts and Science
2026–27 · Fall + winter · Flat fee or stated per-credit exceptions · CAD
Ontario students example · Choose your category
Flat-rate quotes apply at 4.0 or more attempted credits. Ancillary fees are separate.
Housing and meals are outside this estimate.
Books and supplies use the university-wide budget.
Last updated